No more boring technical expanation on the V-Ray raycasting acceleration data structure! Learn how to manage easily the multi-million polygon scenes without crashing V-Ray and 3ds Max. Get known with the principles of rendering time economy. Read about the purpose of strange misscellaneous options in V-Ray::System rollout. All this raycaster-related stuff and ways of solving the V-Ray's memory allocation failure issues wait for you on the RenderStuff pages by the link above.