This Chesterfield settee 3d model obviously has the same topology as the previously announced chester armchair 3d model. The one difference from that 3d model is that this is actually a couch 3d model, not armchair. What it means is that it has two seats and can be a sitting place for more than single person. The two by default. But, if you have a wish to place there not very large people you are free to do that. Especially concerning they will be 3-dimensional, they wouldn't be hurt :D
While writing my previous post about Dealing with insufficient dimensions on plans for 3d modeling to make correct interior 3d rendering, I've got completely the new idea of how to do this. You may want to read that post, because it has some theoretical info on 3ds max textures interpolation in viewport or how to make square image in Photoshop.
I've been using those raster-to-3d dimensions matching method for a long time, but only now have thought about why I'm doing that :)
If you ever tried to match the a bitmap to some reference 3d model with exact dimensions in 3ds Max, you know, that to do this, you got to scale and move, scale and move, scale and move and so on until you hit the right scale. That was too inaccurate and carelessly for me, so I've made the matching using Photoshop.
But now I thought, why would I reject 3ds Max scaling method just for improper scaling center? Why don't just make the scaling center in the center of matching dimension??
Do not know, let's call it 3d experience :)
That is, we need to set the 3d Pivot Point of the reference image plane to the geometrical center of the dimension and scale the plane so many times as we want, without need of moving.
If you still didn't catch my idea or not sure of how to implement it, then read more.
Looks familiar? Well, it should for those who work with interior 3d modeling and rendering often. Besides the apartment furniture plan, this image represents the actual wall dimensions. And, as you may noticed we have only two sizes indicated. Such deficiency creates a reasonable question - Where do I, as a 3d modeler, get all other sizes and how much work needed to model this??
Of course, I'm talking about the plans, given to you in raster image format.
Some say it is rather professional ethics question, that you must get all details about project from your client before you accept the work at creating 3d models and their render. But, unfortunately, in the times of wide popularity of 3d visualization and freelance working we not always have such choice when we can demand thoroughness from our client. Even if this is your necessary working conditions, some client could simply have no ability to provide you other info.
The long and short of it, this situation is possible. And before you're upset, check out the quite accurate and sufficiently quick (1-2 minutes) method of compensating the missing dimensions on the plan in 3d.
This is how its made:
- Copy any present dimension image to clipboard from original image
- Create new image and copy to clipboard its resolution after changing its height to the showed on plan value
- Replace the original image's resolution to previously obtained and copy to clipboard the resulting dimension
- Make the plane in 3d exactly that copied size
- Apply the original image as a texture to that plane
Not very understandable? Then welcome to the following explanation :)
Yeeees, you know it :) Of course, this is the magnificent Chesterfield leather armchair 3d model. I’ve modeled it originally about a year ago for one of our 3d rendering commercial project to place into the number of classic and very rich home studies. By the way, here is the one...
I hope you liked one of my previous posting about the Gamma correction well explained and the accompanying it images. Those are the 3d renderings of the 3d models I’ve made specially for this article. You know, I just could not leave it without the nice schematic pictures in the right angle :)
Yes, you may say they are not very realistic and lack the physical accuracy. But, anyway, their main purpose was to decorate usually very exact text. This lead to me to thought that it is a good idea to share the original 3d model with you. Who knows, maybe you’ll need to render some scheme one day. Also, this schematic Cathode ray tube 3d model can be very useful at some cartoon lab scene.
This time I want to share something ubiquitous and available around the web. It is a standard E27 filament bulb 3d model free and high-resolution light bulb 3d rendering.
When modeling different lamps 3d models it is always a dilemma, whether to leave your lamp without actual light bulb 3d models replacing them by 3d light sources (not geometry), or to spend a time on making those. As for me, this is always a question that takes time not only to decide, but also for implementing the complete lamp variant. If you ever been in the light sources free 3d models section at RenderStuff, you know that there are lot of lamps with the done bulbs, which can be borrowed to your new lighting 3d model. However, it is needed to open the 3d model, cut off the needless lamp parts, reset the bulb’s pivot point, rotate in right position and only then merge to your scene. Pretty boring, isn’t it?
What is gamma and gamma-correction? What is it for? Why should I care about it?
These are the questions you may have already met, if you once made an offer to obtain the correct graphics display, as a simplest example - on your own monitor.
Gamma is the power value of the nonlinear intensity reproduction. Not a very clear enough, isn't it? Rather, it is not understandable at all :) So let's begin from the start, from where the gamma takes the main part. It is the gamma-correction.
The gamma-correction is the process of...
Since I have many questions regarding the 3d modeling, I’ve decided to begin sharing the short overviews of main techniques used in creating the models. As mainly the questions go from the people, who is actually known with instruments of 3d modeling, I will only show the main steps in creating those or another models. The lots of screenshots are from the 3ds Max backup files, which were saved the time I did the model, and some steps are missing, but I will try to cover them with worded descriptions.
Many of you already met with the table 3d model round classical that is absolutely free can be downloaded from the free 3d models RenderStuff. As I have said, the screenshots were taken from the existing backups, but I hope they should make the base table 3d modeling techniques clear.
For beginning the 3d modeling process, you may crop the reference image with 1:1 aspect ratio. Why 1:1?
Free 3d model of the great classical eight-armed ceiling chandelier. Chandelier is a massive bowl with a chain hanger. Bowl, as the chain itself and the links of a chain hanger made of metal, coated with gold. Patined gold coating of metal parts of chandelier 3d model is very elegant and typical for this class of lights. It is, like most patined surfaces, mimics an ancient surface covered with scratches and rubs, which are actually made artificially by master-professional. However, this is not all the features of the bowl. At its center is the ceramic disk, which you can see the pattern, resembling those that can be seen on many ancient wall tapestries. Bowl itself is a metal ring with ceramic disk inside. The strong metal arms with the typical wrought patterns come out a base. Total number of lampshade holding arms is eight. Of course, like any modern lighting, even old-fashioned classic gold chandelier, runs on electricity, and in all eight ceiling are bright energy efficient light bulbs. High power bulbs need for a reason, because the ceiling made of a light-tight shiny beige silk. Therefore, the light energy comes only from above and below the ceiling domes. The main source of lighting in the room is not direct light, which rises from below the bottom of the chandelier from the ceiling, but a indirect illumination reflected from the white ceiling above the chandelier. That is why it is important to the ceiling material being preferably white; otherwise, the room will be colored in light, different from the white. That is, it will be painted in a color of ceiling material. This is true not only of the real world, but also for computer graphics. By putting this chandelier in your 3d renderings, be careful and consider the probability of the color bleeding effect appearing. In some cases, where photorealistic precision is not important, it makes sense to remove the lampshades models from the whole chandeliers 3d model. Then, placing inside them the spherical light sources, exclude these lampshades from the shading, lighting, or even from these sources illumination. Such a move would reduce the rendering time and reduce the demands on the quality of indirect lighting in a scene. Modeled in 3ds Max 2008. Rendered with V-Ray.
Download 3d model Classical eight-armed chandelier from RenderStuff
Photorealistic 3d model of the retro radio VEF 216 Vilnius. This is a truly historic wireless set. Current 3d model copies the rare, collectible transistor radiopanel made in 1988, of the so-called second group of complexity. Real receiver operates seven radio-frequency bands: LW, MW, SW (4) and VHF-FM. For the first time these radios was started at the Latvian Electrical Factory VEF (Valsts Elektrotehniskā Fabrika) mainly for the needs of the Soviet Union. However, this model was so successful and practical, that it was also produced in the export version. Of course, it was exported beyond the borders of the Soviet Union. This is the copy of export version of this 3d model of a portable transistor radio. All the symbols on the 3d model and supporting textures are English only. The radio has a black plastic body. The strength and durability of its body, is akin to the impact resistant housing of modern military technical equipment, which is made "for centuries". At the bottom of the receiver on the right side of his body, is a large ellipsoidal speaker, closed out by flat aluminum grid. This grid is nearly the main decorative element of this vintage radio 3d model design. It is the grid makes this retro radio 3d model design unmistakably charismatic. Above the grille is a mechanical display unit. The essence of its work is that on a transparent glass is applied the range of frequencies with the band symbols (abbreviations). Under this glass, with a special mechanics, the slider pulls the horizontal plastic slat. It, in turn, is located at certain frequency bands line, which actually shows the current settings of the receiver. Its movement is carried out mechanically, with the tune wheel, located on the right side of the receiver. Real receiver is positioned as a portable and can operate autonomously, using established in a 6-cell power supply (batteries) such as D-size. On the 3d model at the bottom of the pocket is clearly visible batteries layout, as well as the their polarity following instructions, etched into the plastic lid. The back panel also plastic, but unlike the frontal decoration, the rear plastic is not polished, but matte and slightly rough. In addition, it is not black. It is pale bluish color. After a large aluminum lattice, the second of radio’s design charismatic feature is a thick antenna, located on top of the monoblock. In this retro radio 3d model, the central point of the antenna 3d model is configured so that it can freely rotate from the right fastening place. All materials on the receiver 3d model are tuned professionally and do not require any altering. Simply merge the 3d model to the scene. For all the inscriptions and embosses the high-detailed textures and bitmap masks are used, which come with a 3d model. The retro radio set 3d model scene includes a base material in which the plastic front panel is colored, that is black. However, you can paint it any color, just replace the black Diffuse by any other. For example, this radio 3d model looks stylish when it is orange or burgundy. Model also has an optimized mesh with the greatest possible number of simplifications that do not affect photo-realism, but can help to simplify it, thus lightening your scene. Use of this 3d model of a typical retro receiver, will be very suitable in the retro scenes, with the atmosphere of bygone days, and as a basis for the clip arts for using in various advertising and presentation materials.
Please note that the model comes in black color with the monotonous aluminum grid. The red radio on the orange background is only the one of the possible options of this 3d model using.
How does this model in a studio environment, you can see on the preview above. The grid on which clearly visible to the topology of the model are also shown in the preview.
This 3d model is presented in five formats for maximum compatibility with various computer graphics packages, flexibility and ease of use:
- 3ds Max 5.0 and higher: [ 3ds Max 5.0 / Standard ] + [ V-Ray MAT ]
- 3ds Max 2008 with V-Ray: [ 3ds Max 2008 / V-Ray ]
- Universal Autodesk [ FBX / Standard ]
- Universally accepted [ OBJ ] + [ Obj MTL ]
- Universally accepted [ 3DS / Basic ]
3ds Max 5.0 and higher: [ 3ds Max 5.0 / Standard ] + [ V-Ray MAT ]: Archive with the 3d model file of 3ds Max 5.0 format and MAT-file with 3ds Max V-Ray materials. Ideal for users, who has 3ds Max of almost any version, that is 5.0 and above.
3ds Max 2008 with V-Ray: [ 3ds Max 2008 / V-Ray ]: Archive with the original 3d model file of 3ds Max 2008 format and the V-Ray material. It is a source format and it is designed for users of V-Ray on 3ds Max 2008 and above.
Universal Autodesk [ FBX / Standard ]: Archive with the 3d model file in Autodesk FBX universal format with the standard internal materials. It is handy for use in most Autodesk applications and in the few others.
Universally accepted [ OBJ ] + [ Obj MTL ]: archive with 3d model file in a generic Wavefront OBJ format and external obj material MTL file. This format allow the easy use of this 3d model as a three-dimensional clipart in various applications, especially in those that have limitations of the 3d technologies such as in the 2D raster editor Photoshop.
Universally accepted [3DS / Basic ]: archive with 3d model file in a generic 3d studio max 3DS format with the internal basic materials. This format allow the easy use of this 3d model as a three-dimensional clipart in various applications, especially in those that have limitations of the 3d technologies such as in the 2D raster editor Photoshop.
All the textures come in a separate archive, so before you import a model into your software, do not forget to place the all textures to the prepared for this folder. Often, such a folder is a root directory with the model file.
Get 3d model Retro radio VEF at RenderStuff